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 Creature information
Juvenile Bashmu
12500 health
25000 experience points per kill
Summon/convince - / -
Ability: earth, energy, energy, melee
Immunities: invisible, paralyze
Speed: 50
Danger: 1,600 average
Loot potential: 27,651.88 expected
Target change interval: 2000 seconds
Pushes items: yes
Pushes creatures: yes
Loot: 100% - platinum coin (countmax:19)

100% - great spirit potion (countmax:4)

61.6% - blue crystal shard (countmax:3) (1.500 gps)

58.4% - bashmu tongue (countmax:3)

46.2% - bashmu feather (countmax:2)

36.66% - green crystal shard (1.500 gps)

33.4% - cyan crystal fragment (800 gps)

23.9% - red gem (12.000 gps)

23.4% - violet gem (12.000 gps)

13% - ultimate health potion (countmax:4)

5.3% - chaos mace (9.000 gps)

5% - yellow gem (12.000 gps)

5% - violet crystal shard (1.500 gps)

5% - lightning pendant (1.500 gps)

5% - diamond sceptre (3.000 gps)

5% - lightning legs (11.000 gps)

5% - dragonbone staff (3.000 gps)

5% - amber staff (8.000 gps)

5% - lightning boots (2.500 gps)

5% - green gem (12.000 gps)

5% - spellweaver's robe (12.000 gps)

5% - pair of iron fists (4.000 gps)

5% - skull staff (6.000 gps)

5% - crystal mace (12.000 gps)

5% - war hammer (6.000 gps)

5% - bashmu fang


 
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